Welcome!
Welcome to diablo3demonhunter.org.
My name is Anton, and since the early days of Blizzard I have been an avid player of each and every game they have released. After the recent announcement at Blizzcon 2010 that the Demon Hunter was joining the ranks of Diablo 3 classes, I immediately knew which class I was going to play first. For those players out there who remember the days of the rogue in the original Diablo, perhaps you also see this as a reawakening of the old class, only with much, much more in her arsenal.
As more information becomes available on the development of the Demon Hunter class I will be expanding this site and making sure that anything someone may need to know about the Demon Hunter class can be found here, including talent trees, itemization, strategy, and much more.
Make sure to join the forums to share and learn as this (literally) brand new community of Demon Hunters grows together.
Happy Hunting.
Possible Release of Diablo 3 for Gaming Consoles
The most recent blog post from Blizzard on their Diablo 3 blog indicates that Blizzard is exploring releasing the game for video game consoles as well as their standard releases for computers. The following is excerpted from the post:
“We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in such a project. If you’re passionate about all things Diablo and have the requisite skill and experience, then head over to our jobs site to check out the positions and apply.
Please note that this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game.”
It will be interesting to see how this works. For those of you who played any of the previous Blizzard titles that were released on consoles, you may agree with me when I say that although they were “workable”, the playability was not nearly that of the PC/Mac versions. With advances in console capabilities it seems to be a better time than ever to make Diablo a cross platform game, and hopefully blizzard gets the right people on board to do it right.
It was good of them to throw that disclaimer in at the end, as this addresses the biggest concern to the Diablo community if development for consoles did go through. I would have to say that personally I would be a little skeptical of this being true in all cases, however. Should the development Diablo 3 on console be only slightly behind the planned release for the PC/Mac I could see the high-ups over in Blizztown ruling for a slight delay to accommodate a platform-wide release. Personally, I’m not worried, but I am a little curious how the cross-platform multi-player would work out (or if it would work out at all).
Geek Is… Blizzcon 2010
For geeks of all ages, shapes and sizes! The below is a video from Blizzcon 2010 where Senior VP of Creative Development, Chris Metzen, reminded us all what it truly means to be a geek. Although this is not the focus of this site, it’s still fun to share little tidbits like this in the gamer community. Enjoy!
PvP Footage
The below is a video from blizzcon that shows a sample pvp match in Diablo 3. Demon Hunter is not a featured class in the match, but it’s still a great video to watch. The video is from view of the wizard on the red team, who does a great job of teleporting around. Enjoy!
Intro to Runes
Video footage of the runes presentation at Blizzcon. Really interesting stuff. Similar to their current revamp in the World of Warcraft world, it seems that Blizzard wants people to be able to customize their characters in Diablo 3 based on their tastes and preferences rather than the single “best” way. The rune system will help to make more and more varieties in those customizations.
Crafting in Diablo 3
Excerpt from Blizzard:
As it was in previous games in the series, a big part of Diablo III is amassing piles and piles of loot. Collecting bigger, sturdier suits of armor. Finding an axe that’s sharper, more brutal, and more perfectly aligned with your play-style and build than the last one. Sifting through the piles of wands, staves, and runes that explode out of slain creatures.
But there’s more to loot than random drops. In Diablo III, we want you to be able to build your arsenal as you progress through the game, turning old, outdated gear into… well, more than just extra money. We want you to be able to make deliberate choices about your equipment alongside the joy of acquiring random items from enemies and treasure chests. To do that without slowing down the game’s action, we’ve implemented a unique crafting system.
The artisans each have their own personalities and motivations for wanting to strike a blow against the Burning Hells, but you’ll still need to earn their services before they’ll agree to travel with you.
Each artisan also has a particular specialty — a grouping of items that he or she can create or modify. The blacksmith can craft weapons and armor. He can also add sockets to items (regardless of their quality), allowing those items to be enhanced and tweaked over time. The mystic can manufacture a diverse array of scrolls, potions, runes, and charms, and can also give you the option to break down undesirable runes for a shot at one you want. The jeweler can remove gems from sockets, allowing you to re-use gems over time. The jeweler can also combine lower-quality gems to produce a higher-quality cut.
To provide your artisans with the ingredients necessary to perform their work, you’ll salvage items, breaking them down into components. You can salvage the majority of loot you find while exploring. Salvaging is an effective way to manage your inventory so that your bags don’t fill up, but it’s also a means to recycle items you don’t want (as opposed to selling them for gold).
The components you’ll get from salvaging items are fairly predictable, but there’s a small degree of luck involved with each salvage attempt. In general, higher-quality items will provide you with more valuable and rarer salvage than lower-quality items — but the rarest materials are always found in treasure chests or beside the corpses of your foes.
With your pack full of salvaged components, you can set your artisans to work crafting for you. These crafted items are utterly unique — with a few exceptions, they won’t drop anywhere else — and, like many rewards in the Diablo series, there’s an element of randomness to them.
For example, let’s say you ask the blacksmith to forge Fist Blades of Dexterity for you. The weapon’s damage values and dexterity bonus are visible in the crafting menu, but so is a new phrase: “two random properties.” You know you want the weapon, and the attribute bonus supports your play-style — but what are the properties? That’s determined randomly as the item is made, after it’s paid for.
The power and diversity of crafted items improves as your artisans do — and their training is placed directly in your hands. To train an artisan, you allocate gold and materials to their practice, and they expand their shop — honing their craft, enlarging their facilities, and leaving the mark of industry upon your caravan as they research new items. It’s up to you to decide how you want to divide your resources among the artisans who travel with you. You might want to contribute to all of them evenly, or you might want to focus on one individual. Your class and build will undoubtedly affect this decision.
We have many goals for Diablo III’s crafting system. We want to provide you with more ways to manipulate your items, and we want to give you a tangible marker of your progress over time — but we also want to scale your arsenal to the threats you’ll be facing. In previous Diablo games, you primarily bought items from town traders. In Diablo III, your personal entourage will help outfit you for battle.
Against the daunting forces of the Burning Hells, you’ll need all the help you can get.
The skills we know…so far
Only a limited amount of skills were actually released for the Demon Hunter at Blizzcon. Drumroll please…
Tier One Skills
All abilities in this tier are unlocked at level 2.
Bola Shot
The Demon Hunter uses a bow or crossbow to fire a spinning projectile; two bombs on a length of rope. The Bola hits the target and wraps around it, dealing minimal impact damage but considerably more explosive damage after a couple of seconds.
- Description: Shoot out an explosive Bola that wraps itself around its target. After X seconds the Bola explodes, dealing X% weapon damage to the target and an additional X% weapon damage to all targets within X feet.
Grenades
Grenades are small projectiles thrown by the Demon Hunter. They bounce around, ricocheting off of walls and other obstacles, before exploding a couple of seconds after they are thrown. They deal considerable fire damage, but are hard to aim precisely, and are best used against large mobs, especially to hit targets located in the back row.
- Description: Throw out three grenades that explode for X-X fire damage.
Tier Two Skills
All abilities in this tier are unlocked at level 3.
Entangling Shot
This debuff skill deals solid damage, as well as slowing the target. Nearby enemies may be chained as well, potentially slowing several monsters and blocking the movement of all that are stuck behind them.
- Description: Release a sticky adhesive that deals X% weapon damage and entangles up to X enemies, slowing their movement speed by X% for X seconds.
Spike Trap
This trap/object is placed and triggers when enemies move into range.
- Description: Lay a trap that arms after X seconds and triggers when an enemy approaches. The explosion does X-X damage per second to all enemies within X feet for X seconds.
- You can have a maximum for X traps active at one time.
Tier Three Skills
All abilities in this tier are unlocked at level 6.
Vault
A fast movement skill, this allows the Demon Hunter to move a considerable distance at high speed, passing through monsters and other players, though not through solid objects or over open space.
- Description: Tumble acrobatically X feet.
Fan of Knives
This skill, instantly nicknamed “knife nova,” shoots out numerous blades, dealing considerable physical damage to any targets nearby. The range is very short, hardly more than a melee weapon, making this one best used in very close range against multiple targets.
- Description: Throw knives out in a spiral around you doing X-X damage to all enemies within X feet of you. Your knives will also slow enemies by X% for X seconds.
Tier Four Skills
All abilities in this tier are unlocked at level 10.
Molten Arrow
Molten Arrow deals heavy fire damage, pierces all targets, and leaves a trail of flames behind it, dealing AoE damage to any enemy who walks over them. A very useful skill against large mobs, especially when lined up as in a narrow passageway.
- Description: Shoot a piercing arrow that hits targets for X% weapon damage and leaves a trail of fire dealing X-X fire damage per second to all enemies who stand in it.
Multishot
The Diablo II favorite returns. This skill fires a huge cluster of arrows or bolts, guaranteeing a hit on everything in range. The mana cost is fairly high and the damage is lower than most single arrow attacks, making it best used against huge groups.
- Description: Fire a massive volley of arrows dealing X% weapon damage.
Tier Five Skills
All abilities in this tier are unlocked at level 14.
Shock Spike
A booby trap skill, this one leaves mechanical contraptions on the ground that spin, dealing cutting damage to enemies in range. Multiple Shock Spikes hurl saw blades back and forth, cutting enemies that attempt to pass between them.
- Description: Place up to X mechanical contraptions on the ground. The contraptions spin and deal X-X damage to all nearby enemies. The contraptions also generate sawblades between them that deal damage to enemies in their path.
There are also Tier 6 and 7 skills, available at levels 20 and 26 respectively, but none have been released for this class as of yet.
Big thanks to diablowiki for the skill descriptions.
Demon Hunter Gameplay Footage – Blizzcon 2010
Some really great videos of the gameplay footage for the Demon Hunter. The first Video is mostly random gameplay/fighting of the Demon Hunter, while the second video shows some group gameplay.
Enjoy!
Diablo 3 – Demon Hunter Cinematic
The MUST SEE cinematic trailer for the Diablo 3 Demon Hunter Class, first shown at Blizzcon 2010.
Enjoy!